Hexes can appear as modifiers on equipment and maps, which applies the Level 1 version of the curse on the specified target. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. It does not grant a bonus to your character, but to skills in sockets connected to it. Using Supported Skills is Instant This is a Support Gem. Supported Skills apply their Curse as an Auras +0.05 to Level of Supported Curse Skill Gems (80-88)% increased Area of Effect of Supported Curse Skills Per 1% Quality: 1 Superior 0.5% increased Effect of Supported Curses or Awakened Blasphemy Support Awakened Blasphemy Support Support, Hex, AuraĬan Store 1 Use(s) Requires Level 72 Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. (0-76)% increased Area of Effect of Supported Curse Skills This is a Support Gem. Supported Curse Skills also count as Aura Skills Supported Skills have 2% increased Area of Effect Supported Skills have 0.1% reduced Mana Reserved Supported Skills apply their Curse as an Auras Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Effect of Supported Curses 0.5% reduced Effect of Supported Curses Hexes can be turned into an aura by linking it with either Blasphemy Support Blasphemy Support Support, Hex, AuraĬan Store 1 Use(s) Requires Level 31 Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. Sirus, the Shaper, the Elder, and Shaper and Elder Guardians have 66% less Hex Curse Effect. Act and map bosses, Conquerors of the Atlas, Incursion architects, Immortal Syndicate members, Breachlords have 33% less Hex Curse Effect. Hexes have reduced effectiveness against bosses and certain unique enemies.
Hexes are spells which apply the curse in an area of effect. The total Curse Effect value can be calculated as the sum of any added Curse Effect, multiplied by the sum of all increases and reductions to Curse Effect, multiplied by all more and less Curse Effect modifiers.įor more information about the symbols, see sum and product notation.Ĭurses are split into two categories: Hexes and Marks. Monsters and maps can have modifiers that make them (or monsters inside of them, in the case of maps) hexproof or immune to curses. Curses have a limited duration, but can be refreshed by applying a curse again.