Previously It would only output correctly in Dolphin, using the green component as luma.
RESET DOLPHIN VR SETTINGS FULL
FXAA: now has accurate alpha calculations, the algorithm is now based on full alpha-based luma detection. Generic: Updated effect options & descriptions. Generic: Overall general coding cleanup, and improvements Scanlines: Improved the scanlines output a bit.Įffects: Added Post-Complement Colour Grading, as an effect to choose.Įffects: Added Vignette as an effect to choose.Įffects: Added Subpixel Dithering as an effect to choose. It's a little bit slower than the original though.Ĭel Shading: Changed the cel edge thickness option from a bool, to float, to allow arbitrary edge thickness values.Ĭel Shading: Improved some colour conversion operations. Texture Sharpening: Added a new bicubic based sharpening type with highly improved edge detection. Fixed an oversight bug, and improved sharpen quality Texture Sharpening: Updated the texture sharpening. The two types are now - Natural(default), and Filmic(cinematic style)Ĭontrast: Slightly Improved contrast curve type 1. Scene Tonemapping: Added filmic tonemapping operations, and a Filmic Tonemapping type, as a tonemap type to choose. Scene Tonemapping: Added RGB colour curve options, for Red, Green, and Blue respectively.
Scene Tonemapping: Improved some colour conversion operations. Scene Tonemapping: Rewrote alot of the tonemapping code. Gamma Correction: Implemented a new gamma correction curve to replace the pow function previously used, which I think yields nicer, more accurate results.Ĭolour Correction: Implemented a new curve for the pre tone mapping colour correction. Options are now (lightest, to strongest): CatMullRom, Bell, BSpline, Triangular, Cubic.īlended Bloom: Some small improvements to the bloom blending output.īlended Bloom: Added an option to directly control the level of blending to use in the bloom (BlendPower). Texture Filtering: Added Bilinear filtering to the list of texture filtering options, for use.īiCubic Filtering: Improved filtering qualityīiCubic Filtering: Added a strength param as an option, to adjust the overall level of texture filtering.īiCubic Filtering: Added a cubic interpolation type to the interpolation options. Various additions, improvements, and optimizations.Īdded support for the latest Dolphin builds, PP FW updates, and GUI functionality.įXAA: Fxaa should now produce no visible blurring whatsoever. You can keep track of latest changes at GitHub There are various options for each individual effect, that can all be adjusted in real-time, during gameplay. Or disable/enable them all at once in the general tab. You can enable, and disable each effect independently from each other. Then click of the 'config' button next to it. Then enable the shader in the OpenGL graphics options->enhancements->post-processing effect->DolphinFX.īackend->OpenGL->Configuration->Enhancements->Post-Processing Effect: select DolphinFX. If you're interested in that sort of thing, the description is below.Įxtract DolphinFX to your Dolphin-> \Sys\Shaders folder. We collaborate with researchers, medical professionals and over 500 hospitals and healthcare institutions all over the world.DolphinFX is a post-processing suite for the OpenGL backend. Virtual Reality thus demonstrates a potential to redefine the approach to treating pain and anxiety in a clinical setting. Research carried out by handicapped expertise centre ‘sHeerenLoo shows an 82% significant improvement in stress levels after our Wild Dolphin VR therapy. Our relaxing Wild Dolphin VR content is used for the treatment of burn wounds and helps people curb the use of pain medication.īut our content is used for the treatment of anxiety and other psychological disorders as well. For example, clinical studies have shown that Virtual Reality therapies can effectively distract patients who suffer from chronic or acute pain to the point where they experience up to 25% less pain. The possible applications of our Wild Dolphin VR are endless. People experience a profound state of happiness, relaxation and playfulness when they encounter and listen to wild dolphins. We have created an experience where patients can swim with wild dolphins from the comfort of their own home, using only Virtual Reality goggles.